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72 lines
1.4 KiB
C#
72 lines
1.4 KiB
C#
using UnityEngine;
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public class PlayerComboSystem : MonoBehaviour
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{
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private PlayerStats _playerStats;
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private PlayerMovement _playerMovement;
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private PlayerController _playerController;
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void Awake()
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{
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_playerMovement = GetComponent<PlayerMovement>();
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_playerStats = GetComponent<PlayerStats>();
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_playerController = GetComponent<PlayerController>();
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}
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public AttackSO GetComboAttack(InputEnum inputEnum)
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{
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if (_playerController.InputDirection.y < 0 && _playerMovement.IsGrounded)
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{
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return GetCrouchingAttackType(inputEnum);
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}
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else
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{
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if (!_playerMovement.IsGrounded)
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{
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return _playerStats.PlayerStatsSO.jumpL;
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}
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else
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{
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return GetStandingAttackType(inputEnum);
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}
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}
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}
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private AttackSO GetCrouchingAttackType(InputEnum inputEnum)
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{
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if (inputEnum == InputEnum.Light)
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{
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return _playerStats.PlayerStatsSO.m2L;
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}
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else if (inputEnum == InputEnum.Medium)
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{
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return _playerStats.PlayerStatsSO.m2M;
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}
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else
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{
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return _playerStats.PlayerStatsSO.m2H;
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}
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}
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private AttackSO GetStandingAttackType(InputEnum inputEnum)
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{
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if (inputEnum == InputEnum.Light)
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{
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return _playerStats.PlayerStatsSO.m5L;
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}
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else if (inputEnum == InputEnum.Medium)
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{
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return _playerStats.PlayerStatsSO.m5M;
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}
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else
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{
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return _playerStats.PlayerStatsSO.m5H;
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}
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}
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public ArcanaSO GetArcana()
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{
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return _playerStats.PlayerStatsSO.arcana;
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}
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}
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