Files
Darklings-FightingGame/Assets/_Project/Scripts/PlayerScripts/PlayerComboSystem.cs
2023-04-18 00:44:43 +03:00

65 lines
2.1 KiB
C#

using UnityEngine;
public class PlayerComboSystem : MonoBehaviour
{
public static AttackSO GetComboAttack(PlayerStatsSO playerStats, InputEnum inputEnum, bool isCrouching, bool isAir)
{
if (inputEnum == InputEnum.Special)
return GetArcana(playerStats, isCrouching, isAir);
if (inputEnum == InputEnum.Throw)
return playerStats.mThrow;
if (isCrouching)
return GetCrouchingAttackType(playerStats, inputEnum);
else
if (isAir)
return GetJumpAttackType(playerStats, inputEnum);
else
return GetStandingAttackType(playerStats, inputEnum);
}
private static AttackSO GetJumpAttackType(PlayerStatsSO playerStats, InputEnum inputEnum)
{
if (inputEnum == InputEnum.Light)
return playerStats.jL;
else if (inputEnum == InputEnum.Medium)
return playerStats.jM;
else
return playerStats.jH;
}
private static AttackSO GetCrouchingAttackType(PlayerStatsSO playerStats, InputEnum inputEnum)
{
if (inputEnum == InputEnum.Light)
return playerStats.m2L;
else if (inputEnum == InputEnum.Medium)
return playerStats.m2M;
else if (inputEnum == InputEnum.Heavy)
return playerStats.m2H;
return null;
}
private static AttackSO GetStandingAttackType(PlayerStatsSO playerStats, InputEnum inputEnum)
{
if (inputEnum == InputEnum.Light)
return playerStats.m5L;
else if (inputEnum == InputEnum.Medium)
return playerStats.m5M;
else if (inputEnum == InputEnum.Heavy)
return playerStats.m5H;
return null;
}
public static AttackSO GetThrow(PlayerStatsSO playerStats) => playerStats.mThrow;
public static AttackSO GetRedFrenzy(PlayerStatsSO playerStats) => playerStats.mRedFrenzy;
public static ArcanaSO GetArcana(PlayerStatsSO playerStats, bool isCrouching = false, bool isAir = false)
{
if (isAir)
return playerStats.jArcana;
if (isCrouching)
return playerStats.m2Arcana;
return playerStats.m5Arcana;
}
}