Files

29 lines
925 B
C#

public class FallState : AirParentState
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animation = "Fall";
player.animationFrames = 0;
return;
}
player.velocity = new DemonVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
if (!player.usedShadowbreak)
base.UpdateLogic(player);
else
ToHurtState(player);
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.position.y <= DemonicsPhysics.GROUND_POINT)
{
player.usedShadowbreak = false;
player.sound = "Landed";
player.SetParticle("Fall", new DemonVector2(player.position.x, DemonicsPhysics.GROUND_POINT));
EnterState(player, "Idle");
}
}
}