Files
2023-11-10 22:08:32 +02:00

41 lines
1.6 KiB
C#

using UnityEngine;
public class GrabbedState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
CameraShake.Instance.Zoom(40, 0.05f);
if (player.otherPlayer.state == "Arcana")
EnterState(player.otherPlayer, "ArcanaEnd");
else
EnterState(player.otherPlayer, "Throw");
player.animation = "HurtAir";
player.enter = true;
player.animationFrames = 0;
player.player.StopShakeCoroutine();
return;
}
player.animationFrames++;
player.velocity = DemonVector2.Zero;
ThrowBreak(player);
}
private void ThrowBreak(PlayerNetwork player)
{
if (player.inputBuffer.CurrentTrigger().pressed && player.inputBuffer.CurrentTrigger().inputEnum == InputEnum.Throw)
{
if (player.otherPlayer.state != "Arcana" && player.animationFrames <= 6)
{
CameraShake.Instance.ZoomDefault(0.1f);
player.SetParticle("ThrowTech", new DemonVector2((player.position.x + player.otherPlayer.position.x) / 2, player.position.y + (player.pushbox.size.y / 2)));
player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.ThrowBreak);
player.sound = "ParryStart";
// player.SetEffect("Impact", new DemonicsVector2((player.position.x + player.otherPlayer.position.x) / 2, player.position.y + (player.pushbox.size.y / 2)));
EnterState(player, "Knockback");
EnterState(player.otherPlayer, "Knockback");
}
}
}
}