Files
2023-04-12 01:27:02 +03:00

71 lines
2.7 KiB
C#

using UnityEngine;
public class DashAirState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
bool forwardDash = player.dashDirection * player.flip == 1 ? true : false;
player.enter = true;
player.sound = "Dash";
player.animation = "DashAir";
player.animationFrames = 0;
player.canDoubleJump = false;
if (player.dashDirection > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Dash", effectPosition, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Dash", effectPosition, true);
}
player.dashFrames = forwardDash == true ? 10 : 15;
player.velocity = new DemonicsVector2(player.dashDirection * (player.playerStats.DashForce - 0.5), 0);
player.dashFrames--;
return;
}
player.animationFrames++;
Dash(player);
}
private void Dash(PlayerNetwork player)
{
if (player.dashFrames > 0)
{
bool forwardDash = player.dashDirection * player.flip == 1 ? true : false;
int startUpFrames = forwardDash ? 9 : 13;
int recoveryFrames = forwardDash ? 2 : 3;
DemonicsFloat dashforce = forwardDash ? player.playerStats.DashForce : player.playerStats.DashBackForce;
if (player.dashFrames < startUpFrames && player.dashFrames > recoveryFrames)
{
player.velocity = new DemonicsVector2(player.dashDirection * dashforce, 0);
}
else
{
player.velocity = new DemonicsVector2(player.dashDirection * (dashforce - (DemonicsFloat)1), 0);
}
if (player.dashFrames % 3 == 0)
{
if (player.flip > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Ghost", player.position, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Ghost", player.position, true);
}
}
player.dashFrames--;
}
else
{
player.dashDirection = 0;
EnterState(player, "Fall");
}
}
}