Files

59 lines
1.9 KiB
C#

using UnityEngine;
public class DashAirState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.sound = "Dash";
player.animationFrames = 0;
if (player.dashDirection > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Dash", effectPosition, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Dash", effectPosition, true);
}
player.canDoubleJump = false;
player.dashFrames = 15;
player.velocity = new DemonicsVector2(player.dashDirection * player.playerStats.DashForce, 0);
return;
}
Dash(player);
player.dashDirection = 0;
}
private void Dash(PlayerNetwork player)
{
if (player.dashFrames > 0)
{
player.animationFrames = 0;
player.animation = "Fall";
if (player.dashFrames % 5 == 0)
{
if (player.flip > 0)
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x - 1, player.position.y);
player.SetEffect("Ghost", player.position, false);
}
else
{
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + 1, player.position.y);
player.SetEffect("Ghost", player.position, true);
}
}
player.dashFrames--;
}
else
{
player.velocity = DemonicsVector2.Zero;
EnterState(player, "Fall");
}
}
}