Files
Darklings-FightingGame/Assets/_Project/Scripts/ScriptableObjectScripts/PlayerStatsSO.cs
2022-09-10 19:57:50 +03:00

44 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.U2D.Animation;
[CreateAssetMenu(fileName = "Player Stats", menuName = "Scriptable Objects/Player Stat", order = 1)]
public class PlayerStatsSO : ScriptableObject
{
[Header("Main")]
public int characterIndex;
public Sprite[] portraits;
public SpriteLibraryAsset[] spriteLibraryAssets;
public RuntimeAnimatorController runtimeAnimatorController;
public DialogueSO _dialogue;
public CharacterTypeEnum characterName;
[Header("Stats")]
public int defenseLevel;
public int arcanaLevel;
public int speedLevel;
public int jumpForce = 2;
public int dashForce = 5;
public bool canDoubleJump = true;
public float arcanaRecharge = 1;
[Header("Moves")]
public AttackSO m2L;
public AttackSO m5L;
public AttackSO m2M;
public AttackSO m5M;
public AttackSO m2H;
public AttackSO m5H;
public AttackSO jL;
public AttackSO jM;
public AttackSO mThrow;
public AttackSO mParry;
public ArcanaSO m5Arcana;
public ArcanaSO m2Arcana;
public ArcanaSO jArcana;
[HideInInspector] public int maxHealth = 10000;
public int Arcana { get { return arcanaLevel; } set { } }
public float Defense { get { return (defenseLevel - 1) * 0.05f + 0.95f; } set { } }
public int SpeedWalk { get { return (speedLevel - 1) * 1 + 2; } set { } }
public int SpeedRun { get { return (speedLevel - 1) * 1+ 7; } set { } }
}