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46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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public class BaseController : MonoBehaviour
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{
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[SerializeField] protected PlayerStateManager _playerStateManager;
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protected bool _trainingController;
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protected BrainController _brainController;
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protected Player _player;
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protected PlayerMovement _playerMovement;
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protected InputBuffer _inputBuffer;
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protected PlayerInput _playerInput;
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public Vector2Int InputDirection { get; set; }
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public bool IsControllerEnabled { get; set; } = true;
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void Awake()
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{
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_player = GetComponent<Player>();
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_playerMovement = GetComponent<PlayerMovement>();
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_brainController = GetComponent<BrainController>();
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_inputBuffer = GetComponent<InputBuffer>();
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_playerInput = GetComponent<PlayerInput>();
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}
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public virtual bool StandUp() { return false; }
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public virtual bool Crouch() { return false; }
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public virtual bool Jump() { return false; }
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public virtual bool Dash(int direction) { return false; }
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public virtual void SetEnable(bool state)
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{
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_playerInput.enabled = state;
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}
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public virtual void ActivateInput()
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{
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IsControllerEnabled = true;
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}
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public virtual void DeactivateInput()
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{
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IsControllerEnabled = false;
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}
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}
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