Files
Darklings-FightingGame/Assets/_Project/Scripts/SimulationScripts/StateScripts/StatesScripts/HurtStateScripts/HurtParentState.cs

90 lines
3.6 KiB
C#

using Demonics;
using UnityEngine;
public class HurtParentState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.hitstop)
{
AfterHitstop(player);
}
if (SceneSettings.IsTrainingMode)
player.framedataEnum = FramedataTypesEnum.Hurt;
}
protected virtual void OnEnter(PlayerNetwork player)
{
player.otherPlayer.ArcanaGain(ArcanaGainTypes.AttackOnHit);
player.ArcanaGain(ArcanaGainTypes.DefendOnHit);
CheckTrainingGauges(player);
player.shadow.isOnScreen = false;
player.velocity = DemonicsVector2.Zero;
player.animationFrames = 0;
if (player.combo == 0)
{
player.comboTimerStarter = player.attackHurtNetwork.comboTimerStarter;
player.comboTimer = ComboTimerStarterTypes.GetComboTimerStarterValue(player.comboTimerStarter);
}
player.player.OtherPlayerUI.SetComboTimerActive(true);
player.combo++;
player.health -= CalculateDamage(player, player.attackHurtNetwork.damage, player.playerStats.Defense);
player.healthRecoverable -= CalculateRecoverableDamage(player, player.attackHurtNetwork.damage, player.playerStats.Defense);
player.player.StartShakeContact();
player.player.PlayerUI.Damaged();
player.player.OtherPlayerUI.IncreaseCombo(player.combo);
player.enter = true;
player.otherPlayer.canChainAttack = true;
player.sound = player.attackHurtNetwork.impactSound;
if (!player.wasWallSplatted)
{
player.SetEffect(player.attackHurtNetwork.hurtEffect, player.hurtPosition);
}
if (player.attackHurtNetwork.cameraShakerNetwork.timer > 0)
{
CameraShake.Instance.Shake(player.attackHurtNetwork.cameraShakerNetwork);
}
player.stunFrames = player.attackHurtNetwork.hitStun;
player.knockback = 0;
player.pushbackStart = player.position;
player.pushbackEnd = new DemonicsVector2(player.position.x + (player.attackHurtNetwork.knockbackForce * -player.flip), DemonicsPhysics.GROUND_POINT);
if (player.health <= 0)
{
player.invincible = true;
CameraShake.Instance.Shake(new CameraShakerNetwork() { intensity = 30, timer = 0.4f });
if (!SceneSettings.IsTrainingMode)
{
GameSimulation.GlobalHitstop = 4;
GameSimulation.Run = false;
GameSimulation.Timer = GameSimulation._timerMax;
}
}
if (SceneSettings.IsTrainingMode)
player.framedataEnum = FramedataTypesEnum.Hurt;
}
protected virtual void AfterHitstop(PlayerNetwork player)
{
GameSimulation.GlobalHitstop = 1;
if (player.attackHurtNetwork.knockbackDuration > 0 && player.knockback <= player.attackHurtNetwork.knockbackDuration)
{
Knockback(player);
}
else
{
player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
}
if (!player.comboLocked)
{
player.comboTimer--;
}
player.stunFrames--;
player.player.OtherPlayerUI.SetComboTimer
(DemonicsFloat.Lerp((DemonicsFloat)0, (DemonicsFloat)1,
(DemonicsFloat)player.comboTimer / (DemonicsFloat)ComboTimerStarterTypes.GetComboTimerStarterValue(player.comboTimerStarter)), ComboTimerStarterTypes.GetComboTimerStarterColor(player.comboTimerStarter));
}
protected virtual void Knockback(PlayerNetwork player)
{
}
}