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14 lines
193 B
C#
14 lines
193 B
C#
using Demonics.UI;
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using UnityEngine;
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public class PauseMenu : BaseMenu
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{
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[SerializeField] private PlayerUI _playerUI = default;
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public void ClosePause()
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{
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_playerUI.ClosePause();
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}
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}
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