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https://github.com/izzy2lost/Darklings-FightingGame.git
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55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
using UnityEngine;
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public class IdleState : GroundParentState
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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base.UpdateLogic(player);
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player.animation = "Idle";
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player.animationFrames++;
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player.velocity = Vector2.zero;
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ToWalkState(player);
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ToJumpState(player);
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ToJumpForwardState(player);
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ToCrouchState(player);
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}
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private void ToCrouchState(PlayerNetwork player)
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{
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if (player.direction.y < 0)
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{
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player.state = "Crouch";
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}
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}
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private void ToJumpState(PlayerNetwork player)
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{
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if (player.direction.y > 0)
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{
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player.state = "Jump";
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}
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}
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private void ToJumpForwardState(PlayerNetwork player)
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{
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if (player.direction.y > 0 && player.direction.x != 0)
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{
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player.state = "JumpForward";
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}
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}
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private void ToWalkState(PlayerNetwork player)
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{
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if (player.direction.x != 0)
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{
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player.state = "Walk";
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}
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}
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public override bool ToDashState(PlayerNetwork player)
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{
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if (player.canDash)
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{
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player.enter = false;
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player.state = "Dash";
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return true;
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}
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return false;
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}
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} |