Files
Darklings-FightingGame/Assets/_Project/Scripts/SimulationScripts/StateScripts/StatesScripts/GroundStateScripts/GroundParentState.cs
2022-12-26 21:22:49 +02:00

26 lines
612 B
C#

using UnityEngine;
public class GroundParentState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
base.UpdateLogic(player);
CheckFlip(player);
player.canDoubleJump = true;
player.canDash = true;
player.hasJumped = false;
player.canJump = true;
}
public override bool ToAttackState(PlayerNetwork player)
{
player.enter = false;
player.state = "Attack";
return true;
}
public override bool ToArcanaState(PlayerNetwork player)
{
player.state = "Arcana";
return true;
}
}