Files
2023-01-03 00:31:55 +02:00

50 lines
1.4 KiB
C#

using UnityEngine;
public class DeathState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
player.player.StopShakeCoroutine();
GameplayManager.Instance.RoundOver(false);
GameSimulation.IntroFrame = 360;
player.health = 1;
if (!SceneSettings.IsTrainingMode)
{
GameSimulation.Run = false;
}
}
player.velocity = DemonicsVector2.Zero;
player.animation = "Knockdown";
player.animationFrames++;
if (player.animationFrames >= 250)
{
if (player.otherPlayer.state != "Taunt")
{
player.otherPlayer.enter = false;
player.otherPlayer.state = "Taunt";
}
}
if (SceneSettings.IsTrainingMode)
{
if (player.animationFrames >= 105)
{
player.enter = false;
player.state = "Idle";
}
}
else
{
if (player.animationFrames >= 370)
{
player.otherPlayer.enter = false;
player.otherPlayer.state = "Taunt";
player.enter = false;
player.state = "Taunt";
}
}
}
}