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10 lines
288 B
C#
10 lines
288 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "Projectiles Library", menuName = "Scriptable Objects/Projectiles Library", order = 1)]
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public class ProjectilesLibrarySO : ScriptableObject
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{
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public List<ObjectPool> _projectilesPools;
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}
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