Files
2022-12-26 03:47:56 +02:00

49 lines
1.4 KiB
C#

using UnityEngine;
public class RunState : GroundParentState
{
public override void UpdateLogic(PlayerNetwork player)
{
player.animation = "Run";
player.animationFrames++;
player.velocity = new Vector2(player.direction.x * (float)player.playerStats.SpeedRun, 0);
if (DemonicsWorld.Frame % 5 == 0)
{
if (player.flip > 0)
{
Vector2 effectPosition = new Vector2(player.position.x - 1, player.position.y);
player.SetEffect("Ghost", player.position, false);
}
else
{
Vector2 effectPosition = new Vector2(player.position.x + 1, player.position.y);
player.SetEffect("Ghost", player.position, true);
}
}
ToIdleState(player);
ToJumpState(player);
ToJumpForwardState(player);
}
private void ToJumpState(PlayerNetwork player)
{
if (player.direction.y > 0)
{
player.state = "Jump";
}
}
private void ToJumpForwardState(PlayerNetwork player)
{
if (player.direction.y > 0 && player.direction.x != 0)
{
player.state = "JumpForward";
}
}
private void ToIdleState(PlayerNetwork player)
{
if (player.direction.x == 0)
{
player.soundStop = "Run";
player.state = "Idle";
}
}
}