Files
Darklings-FightingGame/Assets/_Project/Scripts/UIScripts/MenuScripts/HomeMenu.cs
2023-12-03 02:36:58 +02:00

44 lines
1.4 KiB
C#

using TMPro;
using UnityEngine;
using Unity.Services.Authentication;
using Unity.Services.Core;
public class HomeMenu : BaseMenu
{
[SerializeField] private TopBarMenu _topBarMenu = default;
[SerializeField] private PlayerUIRender _playerUIRender = default;
[SerializeField] private TextMeshProUGUI _playerName = default;
[SerializeField] private TextMeshProUGUI _playerProfileName = default;
[SerializeField] private TextMeshProUGUI _onlineInfoText = default;
[SerializeField] private Animator _onlineInfoAnimator = default;
[SerializeField] private PlayerStatsSO[] _playerStatsSO = default;
async private void Awake()
{
await UnityServices.InitializeAsync();
if (!AuthenticationService.Instance.IsAuthorized)
await AuthenticationService.Instance.SignInAnonymouslyAsync();
}
private void Start()
{
#if UNITY_WEBGL
_onlineInfoText.text = "Unavailable on Web";
_onlineInfoAnimator.Play("ButtonDisable");
#endif
#if !UNITY_WEBGL
_onlineInfoText.text = "Early Version";
#endif
}
public void SetCharacter(int character, int color, string playerName)
{
_playerUIRender.gameObject.SetActive(true);
_playerName.text = playerName;
_playerProfileName.text = playerName;
_playerUIRender.SetAnimator(_playerStatsSO[character]._animation);
_playerUIRender.SetSpriteLibraryAsset(color);
}
}