Files
2023-01-07 23:17:55 +02:00

40 lines
1.2 KiB
C#

using UnityEngine;
public class WallSplatState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
CheckFlip(player);
if (!player.enter)
{
player.wasWallSplatted = true;
DemonicsVector2 effectPosition = new DemonicsVector2(player.position.x + ((DemonicsFloat)2.25 * player.flip), player.position.y);
if (player.flip == 1)
{
player.SetEffect("WallSplat", effectPosition, true);
}
else
{
player.SetEffect("WallSplat", effectPosition, false);
}
player.sound = "WallSplat";
player.enter = true;
player.animationFrames = 0;
}
player.velocity = DemonicsVector2.Zero;
player.hurtbox.active = false;
player.animation = "Wallsplat";
player.animationFrames++;
ToAirborneState(player);
}
private void ToAirborneState(PlayerNetwork player)
{
if (player.animationFrames >= 10)
{
player.flip *= -1;
player.hurtbox.active = true;
player.enter = false;
player.state = "Airborne";
}
}
}