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36 lines
720 B
C#
36 lines
720 B
C#
using Demonics.UI;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class PauseMenu : BaseMenu
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{
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[SerializeField] private PlayerUI _playerUI = default;
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[SerializeField] private TextMeshProUGUI _whoPaused = default;
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public string PauseControllerType { get; set; }
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public bool PlayerOnePaused { get; private set; }
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public void ClosePause()
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{
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_playerUI.ClosePause();
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}
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public void SetWhoPaused(bool playerOnePaused)
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{
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PlayerOnePaused = playerOnePaused;
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if (playerOnePaused)
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{
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_whoPaused.text = "Player 1 Paused";
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}
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else
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{
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_whoPaused.text = "Player 2 Paused";
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}
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}
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public void Restart()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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}
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