Files
Darklings-FightingGame/Assets/_Project/Scripts/PlayerScripts/PlayerComboSystem.cs
kidagine 21dfb0e66e update
2022-03-12 18:06:55 +01:00

72 lines
1.4 KiB
C#

using UnityEngine;
public class PlayerComboSystem : MonoBehaviour
{
private PlayerStats _playerStats;
private PlayerMovement _playerMovement;
private PlayerController _playerController;
void Awake()
{
_playerMovement = GetComponent<PlayerMovement>();
_playerStats = GetComponent<PlayerStats>();
_playerController = GetComponent<PlayerController>();
}
public AttackSO GetComboAttack(InputEnum inputEnum)
{
if (_playerMovement.IsCrouching && _playerMovement.IsGrounded)
{
return GetCrouchingAttackType(inputEnum);
}
else
{
if (!_playerMovement.IsGrounded)
{
return _playerStats.PlayerStatsSO.jumpL;
}
else
{
return GetStandingAttackType(inputEnum);
}
}
}
private AttackSO GetCrouchingAttackType(InputEnum inputEnum)
{
if (inputEnum == InputEnum.Light)
{
return _playerStats.PlayerStatsSO.m2L;
}
else if (inputEnum == InputEnum.Medium)
{
return _playerStats.PlayerStatsSO.m2M;
}
else
{
return _playerStats.PlayerStatsSO.m2H;
}
}
private AttackSO GetStandingAttackType(InputEnum inputEnum)
{
if (inputEnum == InputEnum.Light)
{
return _playerStats.PlayerStatsSO.m5L;
}
else if (inputEnum == InputEnum.Medium)
{
return _playerStats.PlayerStatsSO.m5M;
}
else
{
return _playerStats.PlayerStatsSO.m5H;
}
}
public ArcanaSO GetArcana()
{
return _playerStats.PlayerStatsSO.arcana;
}
}