Files

30 lines
917 B
C#

using UnityEngine;
public class JumpState : AirParentState
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.sound = "Jump";
player.SetEffect("Jump", player.position);
player.hasJumped = true;
player.animationFrames = 0;
player.velocity = new DemonicsVector2((DemonicsFloat)0, player.playerStats.JumpForce);
return;
}
player.animationFrames++;
player.animation = "Jump";
player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
ToFallState(player);
base.UpdateLogic(player);
}
private void ToFallState(PlayerNetwork player)
{
if (player.velocity.y <= (DemonicsFloat)0)
{
EnterState(player, "Fall");
}
}
}