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16 lines
499 B
C#
16 lines
499 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "Assist Stats", menuName = "Scriptable Objects/Assist Stat", order = 1)]
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public class AssistStatsSO : ScriptableObject
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{
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[Header("Main")]
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public float assistRecharge = 1;
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public Vector2 assistRotation;
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public float assistSpeed = 0;
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public int assistPriority = 0;
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public Vector2 assistPosition = Vector2.zero;
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public AttackSO attackSO = default;
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public GameObject assistPrefab;
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public ObjectPool assistProjectile;
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}
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