Files
2023-01-08 05:07:16 +02:00

56 lines
1.7 KiB
C#

using UnityEngine;
public class DeathState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
player.enter = true;
player.animationFrames = 0;
player.player.StopShakeCoroutine();
GameplayManager.Instance.RoundOver(false);
GameSimulation.IntroFrame = 360;
player.health = 1;
player.healthRecoverable = 0;
player.player.PlayerUI.UpdateHealthDamaged();
if (!SceneSettings.IsTrainingMode)
{
GameSimulation.Run = false;
}
}
player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
player.animation = "Knockdown";
player.animationFrames++;
if (player.animationFrames >= 510)
{
if (player.otherPlayer.state != "Taunt")
{
player.otherPlayer.enter = false;
player.otherPlayer.state = "Taunt";
}
}
if (SceneSettings.IsTrainingMode)
{
if (player.animationFrames >= 210)
{
player.enter = false;
player.state = "Idle";
}
}
else
{
if (player.animationFrames >= 725)
{
player.healthRecoverable = 10000;
player.otherPlayer.healthRecoverable = 10000;
player.health = 10000;
player.otherPlayer.health = 10000;
player.otherPlayer.enter = false;
player.otherPlayer.state = "Taunt";
player.enter = false;
player.state = "Taunt";
}
}
}
}