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https://github.com/izzy2lost/Darklings-FightingGame.git
synced 2026-03-10 11:35:19 -07:00
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using UnityEngine;
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public class DeathState : State
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{
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public override void UpdateLogic(PlayerNetwork player)
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{
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if (!player.enter)
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{
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player.enter = true;
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player.animationFrames = 0;
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player.player.StopShakeCoroutine();
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GameplayManager.Instance.RoundOver(false);
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GameSimulation.IntroFrame = 360;
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player.health = 1;
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player.healthRecoverable = 0;
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player.player.PlayerUI.UpdateHealthDamaged();
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if (!SceneSettings.IsTrainingMode)
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{
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GameSimulation.Run = false;
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}
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}
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player.velocity = new DemonicsVector2(player.velocity.x, player.velocity.y - DemonicsPhysics.GRAVITY);
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player.animation = "Knockdown";
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player.animationFrames++;
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if (player.animationFrames >= 510)
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{
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if (player.otherPlayer.state != "Taunt")
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{
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player.otherPlayer.enter = false;
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player.otherPlayer.state = "Taunt";
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}
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}
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if (SceneSettings.IsTrainingMode)
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{
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if (player.animationFrames >= 210)
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{
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player.enter = false;
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player.state = "Idle";
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}
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}
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else
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{
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if (player.animationFrames >= 725)
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{
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player.healthRecoverable = 10000;
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player.otherPlayer.healthRecoverable = 10000;
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player.health = 10000;
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player.otherPlayer.health = 10000;
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player.otherPlayer.enter = false;
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player.otherPlayer.state = "Taunt";
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player.enter = false;
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player.state = "Taunt";
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}
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}
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}
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} |