Files
2023-01-28 16:02:34 +02:00

33 lines
833 B
C#

using UnityEngine;
public class TauntState : State
{
public override void UpdateLogic(PlayerNetwork player)
{
if (!player.enter)
{
if (player.otherPlayer.health <= 0)
{
player.comboLocked = true;
}
else
{
player.comboLocked = false;
}
player.enter = true;
player.animationFrames = 0;
player.animation = "Taunt";
}
player.velocity = DemonicsVector2.Zero;
player.animationFrames++;
ToIdleState(player);
}
private void ToIdleState(PlayerNetwork player)
{
if (player.animationFrames >= 160 && !player.comboLocked)
{
GameSimulation.Run = true;
EnterState(player, "Idle");
}
}
}