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https://github.com/izzy2lost/Darklings-FightingGame.git
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58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class CharacterOnlineButton : MonoBehaviour, ISelectHandler, IDeselectHandler, IPointerEnterHandler, IPointerExitHandler
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{
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[SerializeField] private PlayerStatsSO _playerStatsSO = default;
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[SerializeField] private OnlineSetupMenu _onlineSetupMenu = default;
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[SerializeField] private GameObject _playerSelector = default;
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[SerializeField] private GameObject _backgroundImage = default;
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private Audio _audio;
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private Button _button;
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public PlayerStatsSO PlayerStatsSO { get { return _playerStatsSO; } set { } }
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void Awake()
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{
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_audio = GetComponent<Audio>();
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_button = GetComponent<Button>();
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}
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public void OnSelect(BaseEventData eventData)
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{
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_audio.Sound("Selected").Play();
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_playerSelector.SetActive(true);
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}
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public void Activate()
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{
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_onlineSetupMenu.SetCharacterImage(PlayerStatsSO);
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_backgroundImage.SetActive(true);
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}
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public void Deactivate() => _backgroundImage.SetActive(false);
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public void OnDeselect(BaseEventData eventData) => _playerSelector.SetActive(false);
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public void Click()
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{
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_audio.Sound("Pressed").Play();
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_onlineSetupMenu.SelectCharacterImage(PlayerStatsSO);
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_onlineSetupMenu.SetCharacterImage(PlayerStatsSO);
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Select();
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}
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public void Select() => _backgroundImage.SetActive(true);
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private void OnDisable() => _playerSelector.SetActive(false);
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public void OnPointerEnter(PointerEventData eventData)
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{
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Cursor.SetCursor(MouseSetup.Instance.HoverCursor, Vector2.zero, CursorMode.Auto);
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_button.Select();
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}
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public void OnPointerExit(PointerEventData eventData) => Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
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}
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