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62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
using Demonics.Utility;
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using System;
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using UnityEngine;
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[Serializable]
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public class Sound
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{
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[HideInInspector]
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public AudioSource source;
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public AudioClip clip;
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[Range(0.0f, 1.0f)]
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public float volume;
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[Range(0.0f, 3.0f)]
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public float pitch;
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public string name;
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public bool loop;
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public bool playOnAwake;
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public bool playOneInstanceAtATime;
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[Range(0, 100)]
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public int chance;
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public void Play()
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{
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source.Play();
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}
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public void Stop()
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{
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source.Stop();
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}
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public void Pause()
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{
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source.Pause();
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}
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public bool IsPlaying()
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{
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return source.isPlaying;
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}
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public async void FadeOut()
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{
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volume = 1;
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loop = false;
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bool isVolumeLowered = false;
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while (!isVolumeLowered)
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{
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source.volume -= 0.04f;
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if (source.volume <= 0.0f)
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{
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isVolumeLowered = true;
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}
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await UpdateTimer.WaitFor(0.05f);
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}
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source.Stop();
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}
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}
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