Files
2022-12-15 21:13:43 +02:00

10 lines
271 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Effects Library", menuName = "Scriptable Objects/Effects Library", order = 1)]
public class EffectsLibrarySO : ScriptableObject
{
public List<ObjectPool> _objectPools;
}