Files
2022-05-07 08:22:32 +02:00

17 lines
401 B
C#

using System;
using UnityEngine;
[CreateAssetMenu(fileName = "Player Dialogue", menuName = "Scriptable Objects/Player Dialogue", order = 1)]
public class DialogueSO : ScriptableObject
{
public DialogueData[] playerOneDialogues;
public DialogueData[] playerTwoDialogues;
}
[Serializable]
public struct DialogueData
{
public CharacterTypeEnum character;
[TextArea(3, 5)]
public string sentence;
}