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37 lines
965 B
C#
37 lines
965 B
C#
using System.Collections;
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using UnityEngine;
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public class PlayerGhost : MonoBehaviour
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{
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[SerializeField] private int _ghostFrameMax = default;
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private SpriteRenderer _spriteRenderer;
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private int _ghostFrame;
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private float _opacity;
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private void Awake()
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{
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_spriteRenderer = GetComponent<SpriteRenderer>();
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}
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void OnEnable()
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{
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_ghostFrame = 0;
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_spriteRenderer.color = new Color(_spriteRenderer.color.r, _spriteRenderer.color.g, _spriteRenderer.color.b, 1);
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}
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void FixedUpdate()
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{
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if (_ghostFrame < _ghostFrameMax)
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{
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_opacity = Mathf.Lerp(1, 0, ((float)_ghostFrame / (float)_ghostFrameMax));
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_spriteRenderer.color = new Color(_spriteRenderer.color.r, _spriteRenderer.color.g, _spriteRenderer.color.b, _opacity);
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_ghostFrame++;
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}
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}
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public void SetSprite(Sprite sprite)
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{
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_spriteRenderer.sprite = sprite;
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}
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}
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