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https://github.com/izzy2lost/Darklings-FightingGame.git
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61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using UnityEngine;
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public static class DemonicsSaver
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{
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[DllImport("__Internal")]
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private static extern void FunctionImplementedInJavaScriptLibraryFile(string str);
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[DllImport("__Internal")]
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private static extern void SaveData(string strKey, string strData);
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[DllImport("__Internal")]
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private static extern string LoadData(string str);
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//If the current build is Webgl then we save using our custom jsLibrary plugin, otherwise save to player Prefs
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public static void Save(string key, string value, bool addOn = false)
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{
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string keyLower = key.ToLower();
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#if UNITY_WEBGL && !UNITY_EDITOR
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if (addOn)
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{
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SaveData(keyLower, LoadData(keyLower) + value);
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}
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else
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{
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SaveData(keyLower, value);
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}
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#endif
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#if !UNITY_WEBGL || UNITY_EDITOR
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if (addOn)
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{
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PlayerPrefs.SetString(keyLower, PlayerPrefs.GetString(keyLower) + value);
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PlayerPrefs.Save();
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}
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else
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{
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PlayerPrefs.SetString(keyLower, value);
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PlayerPrefs.Save();
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}
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#endif
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}
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//If the current build is Webgl then we load using our custom jsLibrary plugin, otherwise load to player Prefs
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public static string Load(string key, string defaultValue = "")
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{
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string keyLower = key.ToLower();
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#if UNITY_WEBGL && !UNITY_EDITOR
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string value = LoadData(keyLower);
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if (string.IsNullOrEmpty(value))
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{
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value = defaultValue;
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}
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return value;
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#endif
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#if !UNITY_WEBGL || UNITY_EDITOR
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return PlayerPrefs.GetString(keyLower, defaultValue);
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#endif
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}
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}
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