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56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace PlayFab.PfEditor
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{
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public class TitleInternalDataEditor : UnityEditor.EditorWindow
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{
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public string key = string.Empty;
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public string Value = string.Empty;
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#if !UNITY_5_3_OR_NEWER
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public GUIContent titleContent;
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#endif
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public Vector2 scrollPos = Vector2.zero;
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void OnGUI()
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{
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// The actual window code goes here
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using (new UnityHorizontal(PlayFabEditorHelper.uiStyle.GetStyle("gpStyleGray1")))
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EditorGUILayout.LabelField(string.Format("Editing: {0}", key), PlayFabEditorHelper.uiStyle.GetStyle("orTitle"), GUILayout.MinWidth(EditorGUIUtility.currentViewWidth));
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scrollPos = GUILayout.BeginScrollView(scrollPos, PlayFabEditorHelper.uiStyle.GetStyle("gpStyleGray1"));
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Value = EditorGUILayout.TextArea(Value, PlayFabEditorHelper.uiStyle.GetStyle("editTxt"));
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GUILayout.EndScrollView();
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using (new UnityHorizontal(PlayFabEditorHelper.uiStyle.GetStyle("gpStyleClear")))
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{
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Save", PlayFabEditorHelper.uiStyle.GetStyle("Button"), GUILayout.MaxWidth(200)))
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{
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for (int z = 0; z < PlayFabEditorDataMenu.tdInternalViewer.items.Count; z++)
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{
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if (PlayFabEditorDataMenu.tdInternalViewer.items[z].Key == key)
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{
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PlayFabEditorDataMenu.tdInternalViewer.items[z].Value = Value;
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PlayFabEditorDataMenu.tdInternalViewer.items[z].isDirty = true;
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}
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}
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Close();
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}
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GUILayout.FlexibleSpace();
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}
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Repaint();
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}
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public void LoadData(string k, string v)
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{
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key = k;
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Value = v;
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}
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}
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}
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