using UnityEngine; public class ShadowbreakState : State { public override void UpdateLogic(PlayerNetwork player) { CheckFlip(player); if (!player.enter) { SetTopPriority(player); CheckFlip(player); player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.Knockdown); player.enter = true; player.animationFrames = 0; player.sound = "Landed"; player.SetEffect("Fall", player.position); } player.hurtbox.active = false; player.animation = "HurtAir"; player.animationFrames++; ToIdleState(player); } private void ToIdleState(PlayerNetwork player) { if (player.animationFrames >= 60) { player.enter = false; player.state = "WakeUp"; } } }