using UnityEngine; public class TauntState : State { public override void UpdateLogic(PlayerNetwork player) { if (!player.enter) { player.enter = true; player.animationFrames = 0; player.animation = "Taunt"; } player.velocity = DemonicsVector2.Zero; player.animationFrames++; ToIdleState(player); } private void ToIdleState(PlayerNetwork player) { if (player.animationFrames >= 160) { player.enter = false; player.state = "Idle"; } } }