using Demonics.UI; using UnityEngine; public class PauseMenu : BaseMenu { [SerializeField] private PlayerUI _playerUI = default; void Update() { if (Input.GetButtonDown("ControllerOne" + "Pause") || Input.GetButtonDown("ControllerTwo" + "Pause") || Input.GetButtonDown("Keyboard" + "Pause")) { _playerUI.ClosePause(); } } }