using UnityEngine; public class HitboxVisualizer : MonoBehaviour { private Hitbox _hitbox; private SpriteRenderer _spriteRenderer; void Awake() { _spriteRenderer = GetComponent(); _hitbox = transform.parent.GetComponent(); } void LateUpdate() { if (TrainingSettings.ShowHitboxes) { transform.localPosition = _hitbox._offset; _spriteRenderer.size = _hitbox._hitboxSize; _spriteRenderer.enabled = _hitbox.enabled; } else { _spriteRenderer.enabled = false; } } }