using Demonics; public class KnockdownSoftState : State { public override void UpdateLogic(PlayerNetwork player) { CheckFlip(player); if (player.enter) { player.animationFrames++; } if (!player.enter) { player.player.PlayerUI.DisplayNotification(NotificationTypeEnum.SoftKnockdown); player.enter = true; player.animationFrames = 0; player.sound = "Landed"; player.SetEffect("Fall", player.position); } player.framedataEnum = FramedataTypesEnum.Knockdown; player.hurtbox.active = false; player.animation = "Knockdown"; ToIdleState(player); } private void ToIdleState(PlayerNetwork player) { if (player.animationFrames > 30) { EnterState(player, "WakeUp"); } } }