using SharedGame; using System.Collections.Generic; using UnityGGPO; public class SimulationManager : GameManager { public override void StartLocalGame() { StartGame(new LocalRunner(new GameSimulation(GameplayManager.Instance.GetPlayerStats(), GameplayManager.Instance.GetAssistStats()))); } public override void StartGGPOGame(IPerfUpdate perfPanel, IList connections, int playerIndex) { var game = new GGPORunner("darklings", new GameSimulation(GameplayManager.Instance.GetPlayerStats(), GameplayManager.Instance.GetAssistStats()), perfPanel); game.Init(connections, playerIndex); StartGame(game); } }