using UnityEngine; public class InputSimulation { public static long GetInput(int id) { long input = 0; if (id == 0) { if (Input.anyKeyDown) { input |= NetworkInput.SKIP_BYTE; } if (NetworkInput.ONE_UP_INPUT) { input |= NetworkInput.UP_BYTE; } if (NetworkInput.ONE_DOWN_INPUT) { input |= NetworkInput.DOWN_BYTE; } if (NetworkInput.ONE_LEFT_INPUT) { input |= NetworkInput.LEFT_BYTE; } if (NetworkInput.ONE_RIGHT_INPUT) { input |= NetworkInput.RIGHT_BYTE; } if (NetworkInput.ONE_LIGHT_INPUT) { input |= NetworkInput.LIGHT_BYTE; NetworkInput.ONE_LIGHT_INPUT = false; } if (NetworkInput.ONE_MEDIUM_INPUT) { input |= NetworkInput.MEDIUM_BYTE; NetworkInput.ONE_MEDIUM_INPUT = false; } if (NetworkInput.ONE_HEAVY_INPUT) { input |= NetworkInput.HEAVY_BYTE; NetworkInput.ONE_HEAVY_INPUT = false; } if (NetworkInput.ONE_ARCANA_INPUT) { input |= NetworkInput.ARCANA_BYTE; NetworkInput.ONE_ARCANA_INPUT = false; } if (NetworkInput.ONE_SHADOW_INPUT) { input |= NetworkInput.SHADOW_BYTE; NetworkInput.ONE_SHADOW_INPUT = false; } if (NetworkInput.ONE_GRAB_INPUT) { input |= NetworkInput.GRAB_BYTE; NetworkInput.ONE_GRAB_INPUT = false; } if (NetworkInput.ONE_BLUE_FRENZY_INPUT) { input |= NetworkInput.BLUE_FRENZY_BYTE; NetworkInput.ONE_BLUE_FRENZY_INPUT = false; } if (NetworkInput.ONE_RED_FRENZY_INPUT) { input |= NetworkInput.RED_FRENZY_BYTE; NetworkInput.ONE_RED_FRENZY_INPUT = false; } if (NetworkInput.ONE_DASH_FORWARD_INPUT) { input |= NetworkInput.DASH_FORWARD_BYTE; NetworkInput.ONE_DASH_FORWARD_INPUT = false; } if (NetworkInput.ONE_DASH_BACKWARD_INPUT) { input |= NetworkInput.DASH_BACKWARD_BYTE; NetworkInput.ONE_DASH_BACKWARD_INPUT = false; } } if (id == 1) { if (Input.anyKeyDown) { input |= NetworkInput.SKIP_BYTE; } if (NetworkInput.TWO_UP_INPUT) { input |= NetworkInput.UP_BYTE; } if (NetworkInput.TWO_DOWN_INPUT) { input |= NetworkInput.DOWN_BYTE; } if (NetworkInput.TWO_LEFT_INPUT) { input |= NetworkInput.LEFT_BYTE; } if (NetworkInput.TWO_RIGHT_INPUT) { input |= NetworkInput.RIGHT_BYTE; } if (NetworkInput.TWO_LIGHT_INPUT) { input |= NetworkInput.LIGHT_BYTE; NetworkInput.TWO_LIGHT_INPUT = false; } if (NetworkInput.TWO_MEDIUM_INPUT) { input |= NetworkInput.MEDIUM_BYTE; NetworkInput.TWO_MEDIUM_INPUT = false; } if (NetworkInput.TWO_HEAVY_INPUT) { input |= NetworkInput.HEAVY_BYTE; NetworkInput.TWO_HEAVY_INPUT = false; } if (NetworkInput.TWO_ARCANA_INPUT) { input |= NetworkInput.ARCANA_BYTE; NetworkInput.TWO_ARCANA_INPUT = false; } if (NetworkInput.TWO_SHADOW_INPUT) { input |= NetworkInput.SHADOW_BYTE; NetworkInput.TWO_SHADOW_INPUT = false; } if (NetworkInput.TWO_GRAB_INPUT) { input |= NetworkInput.GRAB_BYTE; NetworkInput.TWO_GRAB_INPUT = false; } if (NetworkInput.TWO_BLUE_FRENZY_INPUT) { input |= NetworkInput.BLUE_FRENZY_BYTE; NetworkInput.TWO_BLUE_FRENZY_INPUT = false; } if (NetworkInput.TWO_RED_FRENZY_INPUT) { input |= NetworkInput.RED_FRENZY_BYTE; NetworkInput.TWO_RED_FRENZY_INPUT = false; } if (NetworkInput.TWO_DASH_FORWARD_INPUT) { input |= NetworkInput.DASH_FORWARD_BYTE; NetworkInput.TWO_DASH_FORWARD_INPUT = false; } if (NetworkInput.TWO_DASH_BACKWARD_INPUT) { input |= NetworkInput.DASH_BACKWARD_BYTE; NetworkInput.TWO_DASH_BACKWARD_INPUT = false; } } return input; } public static void ParseInputs(long inputs, out bool skip, out bool up, out bool down, out bool left, out bool right, out bool light, out bool medium, out bool heavy, out bool arcana, out bool grab, out bool shadow, out bool blueFrenzy, out bool redFrenzy, out bool dashForward, out bool dashBackward) { if ((inputs & NetworkInput.SKIP_BYTE) != 0) { skip = true; } else { skip = false; } if ((inputs & NetworkInput.UP_BYTE) != 0) { up = true; } else { up = false; } if ((inputs & NetworkInput.DOWN_BYTE) != 0) { down = true; } else { down = false; } if ((inputs & NetworkInput.LEFT_BYTE) != 0) { left = true; } else { left = false; } if ((inputs & NetworkInput.RIGHT_BYTE) != 0) { right = true; } else { right = false; } if ((inputs & NetworkInput.LIGHT_BYTE) != 0) { light = true; } else { light = false; } if ((inputs & NetworkInput.MEDIUM_BYTE) != 0) { medium = true; } else { medium = false; } if ((inputs & NetworkInput.HEAVY_BYTE) != 0) { heavy = true; } else { heavy = false; } if ((inputs & NetworkInput.ARCANA_BYTE) != 0) { arcana = true; } else { arcana = false; } if ((inputs & NetworkInput.GRAB_BYTE) != 0) { grab = true; } else { grab = false; } if ((inputs & NetworkInput.SHADOW_BYTE) != 0) { shadow = true; } else { shadow = false; } if ((inputs & NetworkInput.BLUE_FRENZY_BYTE) != 0) { blueFrenzy = true; } else { blueFrenzy = false; } if ((inputs & NetworkInput.RED_FRENZY_BYTE) != 0) { redFrenzy = true; } else { redFrenzy = false; } if ((inputs & NetworkInput.DASH_FORWARD_BYTE) != 0) { dashForward = true; } else { dashForward = false; } if ((inputs & NetworkInput.DASH_BACKWARD_BYTE) != 0) { dashBackward = true; } else { dashBackward = false; } } }