using UnityEngine; public class GroundParentState : State { public override void UpdateLogic(PlayerNetwork player) { base.UpdateLogic(player); CheckFlip(player); player.canDoubleJump = true; player.canDash = true; player.hasJumped = false; player.canJump = true; } public override bool ToAttackState(PlayerNetwork player) { player.enter = false; player.state = "Attack"; return true; } public override bool ToArcanaState(PlayerNetwork player) { player.state = "Arcana"; return true; } }