using UnityEngine; public class BlockLowState : BlockParentState { public override void UpdateLogic(PlayerNetwork player) { base.UpdateLogic(player); player.animation = "BlockLow"; player.animationFrames++; ToIdleState(player); } private void ToIdleState(PlayerNetwork player) { if (player.stunFrames <= 0) { player.player.StopShakeCoroutine(); if (player.direction.y < 0) { EnterState(player, "Crouch"); } else { EnterState(player, "Idle"); } } } }