using UnityEngine; [CreateAssetMenu(fileName = "Assist Stats", menuName = "Scriptable Objects/Assist Stat", order = 1)] public class AssistStatsSO : ScriptableObject { [Header("Main")] public float assistRecharge = 1.0f; public float assistRotation = 0.0f; public Vector2 assistPosition = Vector2.zero; public AttackSO attackSO = default; public GameObject assistPrefab; }