using System.Collections; using TMPro; using UnityEngine; using UnityEngine.UI; public class VersusMenu : BaseMenu { [SerializeField] private Selectable _localOption = default; [SerializeField] private GameObject _unavailableText = default; [SerializeField] private Image _startingImage = default; [SerializeField] private TextMeshProUGUI _startingText = default; [SerializeField] private TextMeshProUGUI _experimentalText = default; void OnEnable() { #if UNITY_WEBGL StartCoroutine(ActivateCoroutine()); #endif #if !UNITY_WEBGL _experimentalText.gameObject.SetActive(true); #endif } IEnumerator ActivateCoroutine() { yield return null; _startingOption.GetComponent