using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.InputSystem; using UnityEngine.UI; public class PlayersMenu : BaseMenu { [SerializeField] private HomeMenu _homeMenu = default; [SerializeField] private CharacterMenu _characterMenu = default; [SerializeField] private PlayerIcon[] _playerIcons = default; [SerializeField] private RectTransform[] _playerGroups = default; [SerializeField] private GameObject _cpuTextRight = default; [SerializeField] private GameObject _cpuTextLeft = default; [SerializeField] private PromptsInput _prompts = default; [SerializeField] private Selectable _firstSelectable = default; private Audio _audio; public GameObject CpuTextRight { get { return _cpuTextRight; } private set { } } public GameObject CpuTextLeft { get { return _cpuTextLeft; } private set { } } public RectTransform[] PlayerGroups { get { return _playerGroups; } set { } } void Awake() { _audio = GetComponent