using System.Text.RegularExpressions; using TMPro; using UnityEngine; public class IntroUI : MonoBehaviour { [SerializeField] private PlayerDialogue _playerOneDialogue = default; [SerializeField] private TextMeshProUGUI _playerOneName = default; [SerializeField] private TextMeshProUGUI _playerTwoName = default; private Animator _animator; private Audio _audio; private int _midDialogueFrame; void Awake() { _animator = GetComponent(); _audio = GetComponent