using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class HotBarToggle : BaseToggle { [SerializeField] private TopBarMenu _topBarMenu; [SerializeField] private GameObject _activationBar; [SerializeField] private GameObject _options; [SerializeField] private TextMeshProUGUI _explanationText; [SerializeField] private string _explanation; public static HotBarToggle PreviousSelected; protected override void Awake() { _audio = GetComponent