using UnityEngine; public class InputParser { public static long GetInput(int id) { long input = 0; if (id == 0) { if (UnityEngine.Input.anyKeyDown) input |= NetworkInput.SKIP_BYTE; if (NetworkInput.ONE_UP_INPUT) input |= NetworkInput.UP_BYTE; if (NetworkInput.ONE_DOWN_INPUT) input |= NetworkInput.DOWN_BYTE; if (NetworkInput.ONE_LEFT_INPUT) input |= NetworkInput.LEFT_BYTE; if (NetworkInput.ONE_RIGHT_INPUT) input |= NetworkInput.RIGHT_BYTE; if (NetworkInput.ONE_NEUTRAL_INPUT) input |= NetworkInput.NEUTRAL_BYTE; if (NetworkInput.ONE_UP_RIGHT_INPUT) input |= NetworkInput.UP_RIGHT_BYTE; if (NetworkInput.ONE_UP_LEFT_INPUT) input |= NetworkInput.UP_LEFT_BYTE; if (NetworkInput.ONE_DOWN_RIGHT_INPUT) input |= NetworkInput.DOWN_RIGHT_BYTE; if (NetworkInput.ONE_DOWN_LEFT_INPUT) input |= NetworkInput.DOWN_LEFT_BYTE; if (NetworkInput.ONE_NEUTRAL_INPUT) input |= NetworkInput.NEUTRAL_BYTE; if (NetworkInput.ONE_LIGHT_INPUT) input |= NetworkInput.LIGHT_BYTE; if (NetworkInput.ONE_MEDIUM_INPUT) input |= NetworkInput.MEDIUM_BYTE; if (NetworkInput.ONE_HEAVY_INPUT) input |= NetworkInput.HEAVY_BYTE; if (NetworkInput.ONE_ARCANA_INPUT) input |= NetworkInput.ARCANA_BYTE; if (NetworkInput.ONE_SHADOW_INPUT) input |= NetworkInput.SHADOW_BYTE; if (NetworkInput.ONE_GRAB_INPUT) input |= NetworkInput.GRAB_BYTE; if (NetworkInput.ONE_BLUE_FRENZY_INPUT) input |= NetworkInput.BLUE_FRENZY_BYTE; if (NetworkInput.ONE_RED_FRENZY_INPUT) input |= NetworkInput.RED_FRENZY_BYTE; if (NetworkInput.ONE_DASH_FORWARD_INPUT) input |= NetworkInput.DASH_FORWARD_BYTE; if (NetworkInput.ONE_DASH_BACKWARD_INPUT) input |= NetworkInput.DASH_BACKWARD_BYTE; } if (id == 1) { if (UnityEngine.Input.anyKeyDown) input |= NetworkInput.SKIP_BYTE; if (NetworkInput.TWO_UP_INPUT) input |= NetworkInput.UP_BYTE; if (NetworkInput.TWO_DOWN_INPUT) input |= NetworkInput.DOWN_BYTE; if (NetworkInput.TWO_LEFT_INPUT) input |= NetworkInput.LEFT_BYTE; if (NetworkInput.TWO_RIGHT_INPUT) input |= NetworkInput.RIGHT_BYTE; if (NetworkInput.TWO_UP_RIGHT_INPUT) input |= NetworkInput.UP_RIGHT_BYTE; if (NetworkInput.TWO_UP_LEFT_INPUT) input |= NetworkInput.UP_LEFT_BYTE; if (NetworkInput.TWO_DOWN_RIGHT_INPUT) input |= NetworkInput.DOWN_RIGHT_BYTE; if (NetworkInput.TWO_DOWN_LEFT_INPUT) input |= NetworkInput.DOWN_LEFT_BYTE; if (NetworkInput.TWO_NEUTRAL_INPUT) input |= NetworkInput.NEUTRAL_BYTE; if (NetworkInput.TWO_LIGHT_INPUT) input |= NetworkInput.LIGHT_BYTE; if (NetworkInput.TWO_MEDIUM_INPUT) input |= NetworkInput.MEDIUM_BYTE; if (NetworkInput.TWO_HEAVY_INPUT) input |= NetworkInput.HEAVY_BYTE; if (NetworkInput.TWO_ARCANA_INPUT) input |= NetworkInput.ARCANA_BYTE; if (NetworkInput.TWO_SHADOW_INPUT) input |= NetworkInput.SHADOW_BYTE; if (NetworkInput.TWO_GRAB_INPUT) input |= NetworkInput.GRAB_BYTE; if (NetworkInput.TWO_BLUE_FRENZY_INPUT) input |= NetworkInput.BLUE_FRENZY_BYTE; if (NetworkInput.TWO_RED_FRENZY_INPUT) input |= NetworkInput.RED_FRENZY_BYTE; if (NetworkInput.TWO_DASH_FORWARD_INPUT) input |= NetworkInput.DASH_FORWARD_BYTE; if (NetworkInput.TWO_DASH_BACKWARD_INPUT) input |= NetworkInput.DASH_BACKWARD_BYTE; } return input; } public static void ParseInput(long inputs, out bool skip, ref InputList inputTriggers) { if ((inputs & NetworkInput.SKIP_BYTE) != 0) skip = true; else skip = false; ParseTrigger(inputs, ref inputTriggers.inputTriggers[0], NetworkInput.LIGHT_BYTE, NetworkInput.BLUE_FRENZY_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[1], NetworkInput.MEDIUM_BYTE, NetworkInput.BLUE_FRENZY_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[2], NetworkInput.SHADOW_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[3], NetworkInput.HEAVY_BYTE, NetworkInput.RED_FRENZY_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[4], NetworkInput.ARCANA_BYTE, NetworkInput.RED_FRENZY_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[5], NetworkInput.GRAB_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[6], NetworkInput.DASH_FORWARD_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[7], NetworkInput.DASH_BACKWARD_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[8], NetworkInput.UP_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[9], NetworkInput.DOWN_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[10], NetworkInput.LEFT_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[11], NetworkInput.RIGHT_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[12], NetworkInput.UP_RIGHT_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[13], NetworkInput.UP_LEFT_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[14], NetworkInput.DOWN_RIGHT_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[15], NetworkInput.DOWN_LEFT_BYTE); ParseTrigger(inputs, ref inputTriggers.inputTriggers[16], NetworkInput.NEUTRAL_BYTE); } private static void ParseTrigger(long inputs, ref InputTrigger inputTrigger, int inputByte, int optionalInputByte = 0) { if ((inputs & inputByte) != 0 || (inputs & optionalInputByte) != 0) { if (!inputTrigger.held) inputTrigger.pressed = true; inputTrigger.held = true; } else { inputTrigger.held = false; inputTrigger.pressed = false; } } }