using UnityEngine; [CreateAssetMenu(fileName = "Assist Stats", menuName = "Scriptable Objects/Assist Stat", order = 1)] public class AssistStatsSO : ScriptableObject { [Header("Main")] public float assistRecharge = 1; public Vector2 assistRotation; public float assistSpeed = 0; public int assistPriority = 0; public Vector2 assistPosition = Vector2.zero; public AttackSO attackSO = default; public GameObject assistPrefab; public ObjectPool assistProjectile; }