using UnityEngine; [CreateAssetMenu(fileName = "Arcana", menuName = "Scriptable Objects/Arcana", order = 2)] public class ArcanaSO : AttackSO { [Header("Arcana")] public bool airOk; public bool reversal; public float projectileSpeed; public int projectilePriority; public bool projectileDestroyOnHit; public bool teleport; public Vector2 teleportPosition; }