using UnityEngine; using UnityEngine.UI; public class PlayerUIRender : DemonicsAnimator { private Image _image; public PlayerStatsSO PlayerStats { get; set; } void Awake() { _image = GetComponent(); } protected override void FixedUpdate() { PlayAnimation(); _image.sprite = _spriteRenderer.sprite; } public void SetPlayerStat(PlayerStatsSO playerStats) { _cel = 0; PlayerStats = playerStats; } public void Taunt() { SetAnimation("Taunt"); } public int SetSpriteLibraryAsset(int skinNumber) { if (skinNumber > _animation.spriteAtlas.Length - 1) { skinNumber = 0; } else if (skinNumber < 0) { skinNumber = _animation.spriteAtlas.Length - 1; } _skin = skinNumber; return skinNumber; } // void OnDisable() // { // gameObject.SetActive(false); // } }