using UnityEngine; public class Assist : DemonicsAnimator { [SerializeField] private AssistStatsSO _assistStatsSO = default; [SerializeField] private GameObject _smokePrefab = default; private Audio _audio; private Transform _player; private GameObject _hitEffect; public AssistStatsSO AssistStats { get { return _assistStatsSO; } private set { } } private void Awake() { _player = transform.root; _audio = GetComponent