using UnityEngine; public class InputBuffer : MonoBehaviour { private InputHistory _inputHistory; private InputDisplay _inputDisplay = default; public void Initialize(InputHistory inputHistory, InputDisplay inputDisplay) { _inputDisplay = inputDisplay; _inputHistory = inputHistory; } public void UpdateBuffer(InputList inputList, InputBufferNetwork inputBuffer) { _inputDisplay.UpdateDisplay(inputList); _inputHistory.UpdateDisplay(inputList, inputBuffer); } }